Here’s a walkthrough of a door texture I’ve made for Supplice (One of the many), the focus is on the process, the tools/options are covered in another article. :)
The idea
Mechadon’s pencil sketch
It’s best to start with a sketch – it doesn’t matter if it could pass as an Moebius’ drawing or if it’s ugly as heck – it’s purpose is just to get the idea out of your head and spare you the trial and error you might encounter when “just jumping in”. Of course, it’s nice to do some improvisation! Sketch as many details as you deem fit.
The one on the left is not my drawing, it’s one of the texture idea sketches made by Mechadon for Supplice. Well, it’s nowhere close to the old masters’ but it’s pretty clear what’s going on. ;) Mechadon is a pretty cool guy and I don’t have to be too strict, since he’s open to my interpretations. Thanks to this sketch, I know where the details should be placed and their general look, so I can focus on specifics later. Once I’m done with the final texture we’ll compare it with the sketch.
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