Category: Site update

CC goes multimedial!

To kickstart the revival of CC, I’ll be hosting now Twitch streams every once in a while (Time/date will be posted in advance) – already did one, but forgot to tick on the “archive broadcasts” checkbox, so it’s lost in time and space – doh! I’ve also created a Facebook page and a Twitter account for short updates. Like and Follow if you so desire! ;)

Links ahoy!

I’ve decided to add a fully-fledged links page, enjoy! Accessible through the top menu, or through here. ;)


Hello everybody!

I took a little break from the site, but I’ve now reordered the tutorials to be posts instead of pages and it should work a little better like this. :) I’ll be back to writing soon – I’d like to talk more about the visual aspects of some of the old games plus it seems I’ll be doing some cool stuff this year which should prove enough material for some interesting write-ups. Cheers and stay tuned!

Research & development

Hello! New supplementary tutorial is up – Introduction to blending modes

Why research? Well, I’m doing some research for my future-coming general tutorials as well as getting acquainted with free graphics software. I’d like to make the tutorials more accessible, I’m struggling a bit with lack of many features, but I’ve barely started. Remember that limitations keep creativity up! ;)

For the development part, Monstro: Battle Tactics has a new site, with a release countdown, and will serve as an information site and a source of download/purchase. This is a first large indie release I’ve took part in, so I’m thrilled! Be sure to check out the game once it’s out!

I’m also working on a map release for Duke Nukem 3d, I’m aiming to release in January (hopefully early, as a New Year’s release ;)). I’ve already broken the old limits, so the map will require Eduke32, it should also work with the recent Megaton Edition. I’m not Gambini or Pascal, so don’t expect anything revolutionary, but it should be decent enough. Duke aside, I plan on reorganizing the tutorials as post instead of pages and the menu as well, so I guess this counts as development too!

Most likely I’ll be too busy (or lazy) for a separate new year’s eve post, so have it now: Happy new year! I hope it will be full of creativity, accomplishments and joy, both for you and me! Have a map shot as well, cheers!


New tutorials and update schedule

Hello everybody! First of all, there are two new tutorials available:

The second one was requested by ItsNatureToDie of Zdoom Forums, who also sent me his Doom-palette recolors of my water texture – I’ve placed it in the resource section, thanks! The tutorial is complete, the second part will cover the same process, but in AfterEffects, which is a lot more effective for this kind of work.

I’ve also decided to keep an update schedule (At least I’ll try :P) – tutorials will be posted on weekends, while any other posts during the week. This should help me organize my time and give you an idea when you should check the site for an update. There’s also the RSS option if you use it.

Once again, please comment, especially if you’d like to add something to the tutorials. Cheers!

Champagne and fanfares!

Hey, looks like this site has been opened! I welcome all old shooter nerds, artists, gamers, and everybody else! :) Cage’s Corner is my new site, which will focus on art (especially more or less retro game art), my projects, and will also serve as my gfx-oriented blog. I hope all this will be a worthwhile read! There are only few tutorials present at the moment, but my mind is full of topics for future updates! Besides the tutorials, I hope to post some time-lapse videos of me working in the future.

Big thanks go to TerminX for hosting the site on and helping me set everything up. I’m eager to hear your opinions about the site, ideas, and suggestions what topics I should cover in my posts and tutorials. Thanks for reading and I hope you’ll enjoy your stay.

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